- Use cases focus on users and their interactions with the game
- They help define and organise what users need to do
- They help with delegation of work
Use cases are:
-Individual
-Generalized
They help to:
-Focus on user
-Break down functionality
-Address scoping of the games concept
-Introduce parsimony
Player Input Use Case Diagram
This use case represents the input commands can do within the game
Game Object Interaction Use Case Diagram
This use case shows the different kinds of interactions the user will experience within the game
Display System Use Case Diagram
This use case diagram shows what displays the user will be able to view
Audio Interaction Use Case Diagram
This use case shows the audio elements of the game
References
Lecture 3 notes
Note
As i have had problems with uploading the use case diagrams onto blogger, instead i have placed them in a word document.




No comments:
Post a Comment