Monday, 10 December 2007

Studio 5 & 6: Exploring Playability

Group members

Ateeb Shah (Me) and Gurmeet Ghatora

Swish Basketball Game

Observer: Ateeb Shah (Me)
Player: Gurmeet Ghatora
  • Not good as a first impression.
  • Engaged more once player got more familiar with the controls.
  • When a basket is scored, player triumphants with comments.
  • After a couple of minutes, player finds it easy to score baskets, slightly becoming bored.
  • Expression becomes slightly content.
  • Wants the game to end.
  • Is happy when a difficult basket is scored

The conceptual framework identified was easy fun. The game took hardly a minute to get used to and from there it was a repititive process of doing the same thing in the same way.

BR'S Rocket Rush

Observer: Ateeb Shah (Me)
Player: Gurmeet Ghatora

  • First impression,'sik game' which means good in slang.
  • Varied keyboard controls for the game.
  • Little cut scenes to give user background information on the game.
  • Player continously firing and enjoying 'destroying' opponents in the air.
  • Slightly challenging as targets keep moving
  • Engaging player to go quicker and to accomplish objective.
  • Triumphs as player continously kills enemies.

Identified as easy fun, hard fun anad serious fn. game required concentration from player as the number of enemies and attacks increased. The controls for the game were easy to learn so getting into the game was no problem.

Air Hockey Game

Observer: Gurmeet Ghatora
Player: Ateeb Shah

Started to read the instructions before playing the game
Concentrating when playing
Starts laughing when he looses
Starts becoming enthusiastic when winning and making use of constructive language.
Relaxes, sits back and breaths out when he starts winning.
He kept on playing when he was loosing
It started getting easy and he got the grasp of it, Won overall.

As a result, you can clearly see that there are two fun concepts that have been demonstrated to us by the user. These are hard fun and Easy fun.

Arrows Game

Observer: Gurmeet Ghatora
Player: Ateeb Shah

Firstly, the player started reading the instructions carefully
Tensed facial expressions when having to reset the puzzle the fourth time
Got more focused when loosing – hard fun
Kept on playing when loosing on the twelfth go
10 minutes passed trying to solve the puzzle – unawareness of time
Finally gave up after becoming puzzled and irritated

As a result, the player was clearly defined to be having hard fun. The result ended with the player giving up after some time as he couldn’t solve the puzzle.

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